Browse our latest products
History Curriculum Boxed Adventures
Made to help students fully engage with their learning, each box offers something for all seven learning styles. Inside, you’ll find textbooks—both traditional and told through the voices of those who lived it—plus unique activities tied to the box’s era or topic. You’ll also get parts of the game Historical Conquest, typically a box of cards based on that box’s theme, along with access to our digital assets: videos, audio, digital text, and links to source documents and living books you can check out from your public library. We even help parents and teachers identify what type of learner each student is. This box truly has something for everyone. Give it a try today.
Curriculum Boxes
More Than Your Traditional Textbook
This ultimate guide doesn’t just give you a standard textbook telling of history—it’s designed for all your students from 1st through 12th grade. For grades 1–5, it’s more parent-driven, with guidance on how to navigate the lessons. For grades 6–12, it becomes more student-driven. Inside, you’ll find instructions on how to use the book, lists of living books your students can check out from the local library, and cross-curricular studies blending history with math, science, and even English (that one’s easy!). Each weekly unit includes historical figures, archaeology, life lessons, vocabulary, and activities to help cement the topic in the student’s mind. It’s everything your student needs to learn—if they enjoy reading.
Early American - Textbooks
Ancient Civilization - Textbook
Living Books Textbooks
Our Living Book textbooks bring history to life by telling it through the voices of those who experienced it. Instead of dry facts and dates, students step into the shoes of explorers, inventors, leaders, and everyday people, hearing their stories in a way that feels real and unforgettable. Each book blends engaging narrative with historical accuracy, so students learn while feeling connected to the past.
Currently, we have two volumes in the works: Early American History and Ancient Civilizations. Both are designed for grades 5–12. Paired with our curated lists of additional Living Books on our website, which you can find at your local library, these textbooks give students a richer, deeper understanding of history—and a reason to love learning it.
Living Books(Hear from the people that lived history)
Historical Conquest: Fun, Educational Game
Historical Conquest™ is a unique and exciting card game in which players create personalized societies of heroes, villains, leaders, assassins, disasters, armies and more from history and battle them against one another. Each card is complete with fantastic illustrations and intriguing summaries of people, places, and events from history. The abilities of each card used in the game relate to the abilities these individuals actually had during their lives. Due to the diversity of the cards, the possibilities are endless!
Each player needs a Starter Deck to play and there are 7 to choose from. Each Starter Deck has its own unique set of cards, not based on a particular theme or time period but spanning world history throughout time. Read more about our Expansion Packs and Play Mats at the bottom of this page. Also check out our Package Discount section for some amazing discounts, up to 25% off.
Discount Bundles - Historical Conquest
Starter Decks (Each Student Needs Their Own Starter to Play)
Expansion Packs (Customize your Deck with Era Specific Cards)
Play Mats (Great for organizing your cards and tracking points)
Totally Medieval: Math Game
Re-engage students in their math learning, and help them retain more through entertainment and enlightenment
Totally Medieval: Math Game (Great for organizing your cards and tracking points)
Engage students in their learning through educational games, interactive classes, and a banking system to teach them the value of money and their own growth
Xogos Learning/Engagement Platform:
Educational Games/Elective/Classes/Scholarship
Xogos Gaming is a next-generation educational platform that gives students access to an exciting library of digital games built around core K–12 subjects—including math, science, English, history, personal finance, social-emotional learning, and career readiness.
Think of it as the smarter, safer alternative to platforms like Roblox—but designed entirely for learning and growth. At Xogos, students play in a secure environment limited to ages 19 and younger, interacting only with trusted connections such as classmates, friends, and family.
Instead of spending money on in-game currency, students earn coins through gameplay, academic achievement, and real-world activities. These coins can be used in-game or even converted into scholarship opportunities for future education, including universities and trade schools.
Each student creates a personalized avatar and explores games aligned with academic standards—designed to be as fun as they are educational. Beyond gaming, Xogos offers dozens of digital elective classes, combining on-screen learning with off-screen activities that promote physical, mental, and social development. Students can track and share their progress, allowing parents to stay actively involved in their learning journey.
Xogos is more than a platform—it’s an experience. One of the most engaging educational systems available today, it dramatically improves retention by making learning something students genuinely want to do.
Xogos Educational Platform: Games, Classes, Scholarships (Great for organizing your cards and tracking points)
Arkansas EFA Program
This is a curated page for those using Arkansas' EFA Program